AI Insights · Timothy · October 2021
Top 5 Geolocation Games on Android in Spain Q3 2021
In the third quarter of 2021, the performance of top geolocation games on Android in Spain showed varied trends in downloads, revenue, and active users. Data from Sensor Tower highlights the key metrics for these popular apps.
In the third quarter of 2021, the performance of the top geolocation games on Android in Spain exhibited diverse trends in downloads, revenue, and active users. Below, we delve into the specifics of each game's performance based on data from Sensor Tower.
Pokémon GO, developed by Niantic, Inc., experienced fluctuating weekly revenue. It peaked at approximately $79K in mid-July, with a notable increase from $27K at the beginning of the quarter. Weekly downloads saw a high of around 28.7K in mid-July before gradually declining to about 13K by the end of September. The game maintained a strong user base, with weekly active users peaking at over 2.1M in early August, before settling around 1.7M by the end of the quarter.
Jurassic World Alive by Jam City, Inc. showed a steady weekly revenue, ranging between $3K and $4.3K, with a peak in mid-September. Weekly downloads hovered around 2.6K at the start of the quarter but saw a decline to approximately 1.7K by the end. Weekly active users remained relatively stable, fluctuating between 14K and 15.6K throughout the quarter.
The Witcher: Monster Slayer from Spokko Sp. z o.o. had a notable start with a peak weekly revenue of about $3.8K in late July. However, this figure dropped significantly, ending the quarter at roughly $125. The game's weekly downloads also saw a sharp decline from 11.6K in mid-July to just 89 by the end of September. Weekly active users followed a similar trend, starting at 8.8K and decreasing to 2K by the end of the quarter.
Ben 10 - Alien Experience: AR, published by Cartoon Network EMEA, did not generate any revenue during the quarter. However, it maintained a consistent download rate, starting at around 2.2K and ending with approximately 1.3K weekly downloads. Weekly active users saw a peak of around 3K in late August before declining to about 1.9K by the end of September.
Five Nights at Freddy's AR by Illumix Inc. had modest weekly revenue, peaking at $246 in mid-July and ending the quarter at just $20. Weekly downloads remained relatively stable, averaging around 1.5K throughout the quarter. The game’s weekly active users peaked at 7.1K in early August but gradually decreased to about 5.2K by the end of September.
For more detailed insights and data, visit Sensor Tower.